BattleBips

Archetypes: tank, fighter, assassin and support

The archetype decides how a bip spreads its stats and which skills it can have. Knowing where to place each one wins battles.

Every bip has four stats: health, attack, defence and speed. Rarity sets the total and the archetype decides how it is shared out. Each bip also has a passive skill, which is always on, and two active skills it only uses in battle.

  • Tank
  • Fighter
  • Assassin
  • Support

Tank

Lots of health and defence, little attack and speed. Its place is the front line, where it soaks up hits while the rest attack. Its skills boost defence, raise shields and some hit every rival at once. With a tank in front, the Vanguard synergy kicks in.

Fighter

The most balanced: good health, good attack and decent defence. It works in any position and its skills mix heavy hits, bleeding, attack boosts and sweeps against the whole rival team.

Assassin

Very high attack and speed, very low defence. It usually acts first and some of its skills go after the rival with the least health or poison them. In the front line it does not last long: it is better behind a tank or a fighter.

Support

Even stats and skills for the team: healing the most injured ally, raising shields, boosting everyone’s attack or lowering the rivals’ defence. Its passives help all three bips from the first turn.

How to combine them

Build my team